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- Table of Contents
- How Finishers Work in MK9 (Xbox 360)
- Xbox 360 Button Notation (So You Don’t Translate Twice)
- Tips to Land Fatalities & Babalities Consistently
- Full Xbox 360 Fatalities & Babalities List (Base Roster)
- DLC Characters (Komplete Edition Friendly)
- Bonus Notes: Stage Fatalities & “Klassic” Extras
- Player Experiences (500+ Words of Real-World MK9 Energy)
Mortal Kombat (2011)aka MK9is the game that took the series back to its roots, then immediately yeeted those roots into a meat grinder. On Xbox 360, the finishing move scene is basically a hobby: you don’t just win the match… you punctuate it. And if you’re here, you’re probably chasing that sweet spot where your thumbs perform a flawless combo while your friend on the couch whispers, “No way you hit that first try.”
This guide is a copy-ready Xbox 360 reference for MK9 Fatalities and Babalities, written for humans (not robots, not sorcerers, and not that one person who claims they can do “Up, Up” on a shaky analog stick). It includes a full base roster list plus DLC characters (Komplete Edition friendly), along with practical tips so you spend more time finishing and less time awkwardly uppercutting the air while “FINISH HIM!” fades away.
How Finishers Work in MK9 (Xbox 360)
In MK9, you enter a Fatality or Babality input during the “Finish Him/Her” window. The most important “secret” isn’t secret at all: distance matters. Each finisher lists a distance such as:
- Close / Touching: basically hugging distance (consensual only; MK doesn’t ask).
- Sweep: about one character-length awaywhere a sweep kick would connect.
- Jump: about a jump’s distance away (not full screen, not nose-to-nose).
- Full Screen: farthest spacingnear opposite edges.
- Anywhere: you can do it from wherever you’re standing (a beautiful concept).
Babalities have an extra quirk in MK9: most guides and community testing agree you must avoid blocking during the final round to be eligible. That doesn’t mean you can’t ever touch the block button (opinions vary), but the safest route is: don’t block at all in round three, then land your Babality at jump distance.
One more platform note: Kratos is not on Xbox 360. He was a PlayStation-exclusive guest character. If you see Kratos listed in a generic MK9 finisher chart, that’s your cue to gently back away and return to the Xbox section.
Tips to Land Fatalities & Babalities Consistently
1) Use the D-pad (Your Thumb Deserves Stability)
MK9 inputs are directional and timing-based. The D-pad gives clean cardinal directions; the analog stick is a chaos generator. If you must use analog, be ready for accidental crouch-walk karaoke.
2) The “Up” Problem: Don’t Jump Like a Goof
Some inputs include Up. On many MK games, pressing Up can trigger a jump if you’re not careful. A common trick is to hold Block (or buffer carefully) so you can tap Up without leaping at the worst possible moment. If you’ve ever missed Kenshi’s or Ermac’s finishers because you launched yourself into the air… welcome to the club.
3) Nail the Distance First, Then Enter the Code
Distance is the #1 reason finishers “don’t work.” When in doubt: step into the correct range, stop moving, then enter the input with confidence. If it says Sweep, don’t do it while you’re practically holding hands.
4) For Babalities: Treat the Final Round Like “No-Block November”
If you’re going for a Babality, play the last round without blocking. Use movement, pokes, throws, and spacing instead. Yes, it’s harder. Yes, your pride will be tested. And yes, the baby version at the end makes the suffering feel weirdly worth it.
5) Why Didn’t It Trigger?
- You were at the wrong distance (most likely).
- You entered “Forward/Back” from the wrong side (remember: it flips when you switch sides).
- You were late (MK9’s finish window is generous… but not infinite).
- For Babalities: you blocked in the final round, or you were not in jump distance.
Full Xbox 360 Fatalities & Babalities List (Base Roster)
Below: each character’s two main fatalities and their Babality. Inputs are entered during the Finish Him/Her prompt. Distances are listed in (parentheses). “Block” means your configured Block button.
Baraka
- Up The Middle: Back, Forward, Down, Forward, X (Sweep)
- Take a Spin: Forward, Forward, Down, Down, A (Sweep)
- Babality: Forward, Back, Forward, B (Jump)
Cyber Sub-Zero
- Kold Fusion: Down, Back, Down, Forward, Y (Jump)
- Brain Freeze: Down, Down, Back, Down, X (Jump)
- Babality: Down, Back, Forward, Block (Jump)
Cyrax
- Buzz Kill: Forward, Down, Forward, Back, Y (Close)
- Nothing But Net: Back, Down, Back, Forward, X (Jump)
- Babality: Down, Forward, Back, Y (Jump)
Ermac
- Mind Over Splatter: Down, Up, Down, Down, Block (Jump)
- Pest Control: Forward, Back, Forward, Down, B (Jump)
- Babality: Down, Down, Back, Down, Y (Jump)
Jade
- Head-A-Ring: Up, Up, Down, Forward, X (Full Screen)
- Half Mist: Back, Down, Back, Down, B (Sweep)
- Babality: Down, Down, Forward, Down, B (Jump)
Jax
- Smash and Grab: Back, Forward, Forward, Back, Y (Close)
- Three Points: Forward, Forward, Back, Down, A (Sweep)
- Babality: Down, Down, Down, A (Jump)
Johnny Cage
- Heads Up!: Forward, Forward, Back, Down, A (Close)
- And The Winner Is…: Down, Forward, Down, Forward, B (Sweep)
- Babality: Forward, Back, Forward, B (Jump)
Kabal
- Hook Up: Back, Forward, Back, Forward, X (Sweep)
- It Takes Guts: Down, Down, Back, Forward, Block (Sweep)
- Babality: Forward, Down, Back, A (Jump)
Kano
- Heartbreak: Back, Down, Back, Forward, X (Close)
- Eat Your Heart Out: Down, Down, Forward, Back, B (Sweep)
- Babality: Forward, Down, Down, A (Jump)
Kitana
- Fan Opener: Down, Down, Back, Forward, Y (Sweep)
- Splitting Headache: Forward, Down, Forward, Back, A (Sweep)
- Babality: Forward, Forward, Down, Forward, B (Jump)
Kung Lao
- Hate Trick: Back, Forward, Forward, Back, Y (Sweep)
- Razor’s Edge: Down, Down, Forward, Back, X (Sweep)
- Babality: Down, Forward, Down, Y (Jump)
Liu Kang
- Fist Of Flame: Forward, Back, Down, Down, A (Sweep)
- The Beast Within: Down, Down, Forward, Down, B (Jump)
- Babality: Down, Down, Down, B (Jump)
Mileena
- Be Mine: Back, Forward, Back, Forward, Y (Jump)
- Rip Off: Back, Forward, Back, Down, A (Jump)
- Babality: Down, Down, Forward, Back, Y (Jump)
Nightwolf
- Little Off The Top: Down, Forward, Down, Back, B (Jump)
- Ascension: Down, Down, Forward, Back, X (Sweep)
- Babality: Forward, Back, Forward, Back, X (Jump)
Noob Saibot
- Make A Wish: Back, Forward, Back, Down, B (Jump)
- As One: Down, Down, Back, Down, Block (Jump)
- Babality: Forward, Up, Forward, X (Jump)
Quan Chi
- Beat Down: Forward, Forward, Down, Down, X (Sweep)
- On Your Knees: Down, Forward, Down, Forward, B (Sweep)
- Babality: Forward, Down, Back, Y (Jump)
Raiden
- Just A Scratch: Down, Forward, Down, Forward, X (Jump)
- Transplant: Back, Forward, Forward, Down, B (Sweep)
- Babality: Down, Back, Down, B (Jump)
Reptile
- Acid Yak: Forward, Forward, Down, Up, A (Sweep)
- Weight Loss: Down, Down, Forward, Back, X (Sweep)
- Babality: Back, Forward, Back, Down, A (Jump)
Scorpion
- Split Decision: Forward, Down, Forward, Y (Close)
- Nether-Gate: Back, Forward, Back, A (Close)
- Babality: Down, Back, Forward, Down, Y (Jump)
Sektor
- Robo-Sek: Forward, Down, Back, Forward, A (Full Screen)
- The Scarecrow: Down, Down, Forward, Back, X (Full Screen)
- Babality: Back, Down, Down, Down, B (Jump)
Shang Tsung
- Bang Bang!: Back, Down, Forward, A (Sweep)
- Identity Theft: Down, Down, Back, Down, Y (Jump)
- Babality: Down, Back, Down, A (Jump)
Sheeva
- Stripped Down: Forward, Down, Down, Forward, X (Sweep)
- Lend A Hand: Forward, Back, Forward, Back, B (Sweep)
- Babality: Down, Down, Down, Back, B (Jump)
Sindel
- Migraine: Back, Forward, Down, Forward, X (Sweep)
- Mouthful: Back, Forward, Up, Y (Sweep)
- Babality: Down, Down, Down, Up (Jump)
Smoke
- Smoked Out: Back, Forward, Back, Forward, X (Sweep)
- Tremor: Back, Back, Down, Forward, Y (Sweep)
- Babality: Down, Back, Down, Forward, Down (Jump)
Sonya
- Scissor Split: Down, Down, Back, Forward, X (Jump)
- Kut-Throat: Down, Back, Forward, Back, B (Sweep)
- Babality: Down, Down, Forward, A (Jump)
Stryker
- Time Served: Forward, Down, Forward, A (Sweep)
- Have A Blast: Down, Forward, Down, Forward, Block (Sweep)
- Babality: Down, Forward, Down, Back, Y (Jump)
Sub-Zero
- Have An Ice Day: Back, Forward, Down, Forward, B (Sweep)
- Spinal Smash: Down, Back, Down, Forward, Y (Sweep)
- Babality: Down, Back, Down, B (Jump)
Important: Some charts include additional “Klassic” fatalities tied to costumes or packs. Those are real (and fun), but they’re not required for the standard two-fatality roster list above.
DLC Characters (Komplete Edition Friendly)
If you’re playing the Komplete Edition or have DLC installed, these characters bring their own Fatalities and Babalities. Inputs below are Xbox 360-compatible (directions, face buttons, and Block).
Skarlet
- Blood Bath: Down, Back, Down, Down, Block (Touching)
- Make It Rain: Forward, Back, Down, Down, B (Jump)
- Babality: Down, Back, Down, Forward, Y (Jump)
Kenshi
- Scatterbrained: Up, Down, Up, Down, Block (Sweep)
- Split Ends: Back, Forward, Down, Forward, Y (Jump)
- Babality: Down, Back, Down, X (Jump)
Rain
- Bubble Burst: Back, Forward, Down, Back, Block (Jump)
- Does It Sting?: Up, Down, Back, Forward, Y (Jump)
- Babality: Back, Down, Forward, X (Jump)
Freddy Krueger
- Tell ’Em Freddy Sent Ya: Back, Forward, Down, Down, X (Anywhere)
- Welcome To My Nightmare: Down, Up, Forward, Back, Block (Sweep)
- Babality: Back, Forward, Down, X (Jump)
Bonus Notes: Stage Fatalities & “Klassic” Extras
Stage Fatalities (Quick Reality Check)
Stage Fatalities aren’t “anywhere” movesyou must be on a compatible arena and usually at a specific spot. In MK9, common Stage Fatality stages include: Chamber of the Flame, Hell, Subway, The Dead Pool, The Living Forest, The Pit (Day/Night), and The Street.
Klassic Fatalities (Why Some People Have a Third Fatality)
You might see “Toasty,” “Spine Rip,” or other throwback finishers referenced as DLC/costume-dependent. Those are legit extras, often tied to alternate costumes or classic packs. Translation: if your friend can do it and you can’t, there’s a non-zero chance the answer is “because DLC.”
Player Experiences (500+ Words of Real-World MK9 Energy)
There’s a special kind of comedy that happens when you decide you’re going to “learn MK9 finishers” on Xbox 360. You start with confidence. You pick your main. You tell yourself it’ll be quick. Then you discover that learning Fatalities is less like memorizing a code and more like training a tiny circus animal that lives inside your thumbs. The animal is talented, but it also panics when the crowd screams “FINISH HIM!”
The first big milestone is realizing that distance is the real final boss. You can enter the cleanest input of your life and still get nothing because you were a half-step too close. It’s like the game is grading your footwork and your typing speed at the same time. That’s why a lot of players develop “range rituals” without even noticing: one tiny shuffle back for sweep distance, a micro-hop for jump range, and a deep exhale before pressing the last button as if the controller is a detonator (which, honestly, it kind of is).
Then comes the Babality era. Fatalities are the showboats of MK9, but Babalities are the smug inside joke. You can feel the vibe shift the moment you commit to “no blocking in the final round.” Suddenly you’re playing defense like a matador instead of a brick wall. You backdash. You poke. You throw. You pretend you didn’t just eat a jump-in because you refused to block on principle. The funny part? When you finally land the Babality, the room reacts like you just solved a puzzle box from a horror movie. It’s not even about damage anymoreit’s about the flex.
Couch play makes this ten times better. In a competitive set, a Fatality is a statement. In a friendly set, it’s a comedy bit. Somebody misses the input and accidentally does a low kick during the Finish Him windowinstant laughter. Somebody nails a finisher from the right distance and the other person claims they “weren’t ready.” Somebody starts “helping” by shouting directions“NO, OTHER FORWARD!”like a chaotic flight instructor. And if you’re trading wins, there’s usually an unspoken rule: the more dramatic the match, the more likely somebody is to go for a finisher… and the more likely they are to choke it under pressure.
The long-term experience is basically muscle memory magic. At first, you’re reading inputs like a recipe. After a while, your hands just know. You’ll be mid-laugh, mid-conversation, still hit “Back, Forward, Down, Forward” without looking, and your friend will stare at you like you’ve developed a new sense. That’s when MK9 becomes what it’s always been at its best: not just a fighting game, but a shared ritualpart skill, part spectacle, part “did you seriously just turn me into a baby after sweating the entire last round?”
And that’s the charm. MK9 finishers on Xbox 360 are equal parts nostalgia and challenge: a tiny performance at the end of each match that says, “Yes, I won… and yes, I practiced this in secret like a responsible adult.” Or at least, that’s what you’ll say. The truth is you practiced because it’s hilarious, it’s satisfying, and it makes your thumbs feel like they earned a diploma.